
//  QuickMenu Pro, Copyright (c) 1998 - 2003, OpenCube Inc. - http://www.opencube.com
//  
//
//  QuickMenu Pro is Compatible With....
//
//      IE4, IE5.x, IE6 (Win 95, 98, ME, 2000, NT, XP)
//      IE4, IE5.x, &up (Mac)
//      IE4 & up (other platforms)
//      NS4.x (All Platforms)
//      NS5/6.x (All Platforms)
//      NS7 (All Platforms)
//      Opera 5,6,7 (All Platforms)
//      Mozilla 0.6 & up (All Platforms)
//      Konqueror 2.2 & up (Linux)
//      Espial Escape 4.x & up (All Platforms)
//      Ice Browser 5.x & up (All Platforms)
//      Safari 1.0 (Mac only browser)
//      Degrades gracefully in older browsers 
//
//  
//  To customize QuickMenu Pro open this file in a simple text 
//  editor (Notepad or similar). Modify and add parameters (all 
//  customizable parameters start with 'dqm__'), save this file,
//  and open 'sample.htm' in a browser to view your menu. View
//  the source for sample.htm for information on positioning your
//  menu within any web page.
//
//  QuickMenu conditionally loads the necessary JavaScript
//  files (.js) depending on the browser and platform the user
//  is viewing the menu on. The total file size for each
//  browser / platform scenario is no larger than 12K - 15K.
//
//  This sample data file contains comments and help information
//  to assist in the initial customization of your drop down 
//  menu. If you base your implementation on this documented template
//  we recommend the removal of the comments before using on the web, as 
//  to optimize the overall file size and load time of the menu for 
//  the end user.  With the comments removed this sample data files
//  size may be reduced by as much as 50%. Note: To simplify comment 
//  removal there is a uncommented version of this sample template
//  offered in the 'samples' folder.
//
//
//  NOTE: Parameters prefixed with '//' are commented out,
//        delete the '//' to activate the parameter. 
//
//        Commenting out required parameters will cause errors.
//
//        Text values, except TRUE and FALSE statements, must be
//        enclosed by double quotes (").
//  
//        Each parameter value should appear on its own line.
//
//        This data file may also be placed within your HTML page
//        by enclosing between JavaScript tags.
//
//        Due to browser limitations, DHTML menus will not appear
//        on top of Flash objects (unless the flash objects 'wmode'
//        parameter is set to transparent, however this may be buggy), 
//        across frames, or over certain form field elements. A hide 
//        and show workaround for form fields is included with this menu
//        (see the FAQ for additional information).         
//
//
//
//
//
//  Indexing Help... 
// 
//
//  ---- (X = index number) ----------
//
//  Most customizable options for the sub menus and main menu items contain
//  a default parameter setting which may be overridden with a specific parameter
//  setting.  The default settings typically apply to all the sub menu items
//  or main menu items, such as text color or font size.  When available
//  (indicated in the documentation or within this sample data file) any number
//  of specific settings may be used to uniquely format any sub menu item or main
//  menu item.  This option is noted within this document by appending an 'X' to
//  the parameter name itself.  To activate the specific parameter replace the
//  'X' with the index number of the main menu item or sub menu item you wish
//  to specifically set, this will override any default setting for the item.
//
//  ---- (Main Menu Indexing) --------
//
//  See the main menu items sub section for a working example of creating your main
//  menu bar using QuickMenu's indexing scheme.  For the main menu items its very
//  straight forward, start with 0 for the first item, 1 is your second item, 2
//  the third...  add as many as you like.
//
//  ---- (Sub Menu Indexing) --------
//
//  The sub menu indexing scheme works the same way as the main menu's, with an added
//  branching capability.  The underscore character '_' separates each sub menu level.
//  Using the example '2_0' 2 references the third main menu item (remember all indexing
//  starts at 0) the 0 references the first sub menu item associated with this third main 
//  menu.  Sub menu levels may be branched indefinitely by continually appending an
//  underscore at the desired point and starting the new sub menus item indexing with 0.
//  See the 'sub menu structure and text' sub section for a working sample.
//
//  ---- (Bullet and Icon Image Library Indexing) --------
//
//  Infinite bullet and icon images may be defined and associated with any number of sub 
//  menus and main menu items.  Indexing works the same as the main menu items
//  for both types of images and starts at 0.  A special parameter is then utilized within
//  the sub menu item customization section or main menu item customization section to reference 
//  any defined bullet or icon parameter for display with that item. 

limit_multiple_users = true
sequence = "9x88_4"
